You can take down outposts just by chucking a few scraps of meat around and waiting, but it's so much more fun to follow things up with a flamethrower. Far Cry 4's 'ecosystem' is enabled even further by the addition of 'bait' to bring soldiers and wildlife together. Which is entirely fair enough, except for me these discordant elements blend - like salted chocolate - into something absolutely irresistible. For some people the latter elements ruin the former, always offering up a distraction and a candied trinket when all you want to do is explore the wilderness. A gorgeous Himalayan skyline, endless mountains and roads, amazing fog effects, sheer natural bliss - with a map pockmarked by visual icons, a giant yellow arrow pointing somewhere, silly NPCs doing silly things and lunatic wildlife. Part of enjoying Far Cry 4 is abandoning yourself to the sheer weirdness of how Kyrat is made to look on your screen. ![]() But when it works, and when it fits, you get a game like Far Cry 4. I don't like every game made with it, of course, and Assassin's Creed shows what happens when the recipe is used too often. ![]() ![]() Items everywhere, side-quests out the wazoo, big mission arrows, the steadily-expanding skill-set - bliss. I have a confession, and it is this: I really like the Ubisoft formula.
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